World Gen: Biome Elevation Blending
• Seth Blakely
manabat dev-log prototype world-generation biomes
Called it last time — biome elevation and macro slope blending were next, and here we are.
This was the piece that turns a flat patchwork of colors into something that actually reads as a world. Each biome now has its own elevation profile, so mountains feel like mountains, lowlands feel low, and the transitions between them slope naturally instead of snapping.
Still grinding. More soon.