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World Gen: Biome Elevation Blending

Seth Blakely
manabat dev-log prototype world-generation biomes

Called it last time — biome elevation and macro slope blending were next, and here we are.

This was the piece that turns a flat patchwork of colors into something that actually reads as a world. Each biome now has its own elevation profile, so mountains feel like mountains, lowlands feel low, and the transitions between them slope naturally instead of snapping.

Still grinding. More soon.

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